Categories
Game

New Gameplay Today – Doom Eternal

[ad_1]

Click here to watch embedded media

There was a time not that long ago that Doom was synonymous with those long-idle, but beloved, franchises that gamers were hoping against hope would return. For fans of id Software’s granddaddy of first-person shooters, that day came in 2016 when the developer finally released its newest entry in the incredibly important series. While not without flaws, fans were taken with how fresh, fast, and fun the game felt in an era overstuffed with military and sci-fi shooters.

Flash forward to 2020, and id is looking to build upon the strong foundation that Doom set four years ago. Join Ben Reeves, Brian Shea, and me as we descend into Doom Eternal’s newest hellscape and examine all the new features, areas, and upgrades we can get our demon-slaying hands on.

If you’re hungry for more Doom Eternal coverage, be sure to check out our written preview of the five things to know about the new game.

[ad_2]

Source link

Categories
Game

Five Things To Know About Doom Eternal

[ad_1]

Publisher: Bethesda Softworks
Release:

March 20, 2020
(PlayStation 4,
Xbox One,
PC,
Stadia), 2020 (Switch)

Platform: PlayStation 4, Xbox One, Switch, Stadia, PC

In 2016, id Software revived the Doom franchise in spectacular fashion. The action was fast and frantic in all the right ways. The tone was a humorous mix of hardcore heavy metal and Saturday morning cartoons, which felt right. In short, it was the perfect revival for the series. After playing the opening three hours of Doom Eternal, I walked away with the sense that it could be a perfect sequel. Here are five reasons Doom fans should be excited to return to hell on March 20.

1) The core loop is still addicting

Doom (2016) put a creative spin on some of the best concepts from ‘90s shooters. Players were encouraged to get close and personal as they mixed it up in firefights. If you ran low on health, you could perform a close-quarters glory kill to gain a health boost, and if you were running low of ammo, you could rip through an enemy with the chainsaw for an ammo refill. Does any of this make logical sense? No, but after narrowly dodging a room full of fireballs and taking down a small army of demons, it’s hard not to throw up the devil horns in triumph. Eternal adds one smart addition to this combat loop: The Doom Slayer is now equipped with a shoulder-mounted flamethrower, which sets enemies ablaze and earns you some extra armor. Making clever use of both the flamethrower and the glory kills is the only way to survive some of Doom Eternal’s more challenging encounters. But once you master Eternal’s core combat, you feel like an unstoppable force of nature.

Click image thumbnails to view larger version

 

                                                                                                            

2) Movement is your best friend

Doom is all about speed. While some shooters force you to find cover and take your time, Doom encourages you to dance across the battlefield. If you spend too much time in one spot, you’ll be doomed to an early grave. Eternal gives fans more traversal options to work with than ever before. For starters, you can now swing across monkey bars and climb up designated walls to reach new areas. The redesigned Super Shotgun also has a grappling hook that can be used to launch yourself toward enemies. However, one of the best new tools for navigating a firefight is the new dash mechanic. Not only can you dash twice in a row, you can dash both on the ground and in the air. Making good use of this maneuver makes you a hard target, and it can mean the difference between life and death.

3) You’ll want to use more than just the shotgun

Shotguns are easy to love – just point and shoot and watch your enemies tremble in fear – if they’re not exploding from the blast. The Doom series is full of great shotguns, and Doom Eternal is no exception. However, many of the other weapons in Eternal could give the classic shotgun a run for its money. In fact, many weapons have special use cases that make them the best tool for the job. For example, if you toss a grenade into the mouth of a cacodemon, it instantly enters a stagger state allowing for an instantaneous glory kill takedown. Likewise, the heavy cannon’s sniping mode can be used to instantly remove the rocket launchers off the back of Revenants, which practically neuters them in combat. Basic grenades can be toggled into ice bombs, which freezes enemies in place. I’m also a big fan of the redesigned plasma rifle and its microwave beam upgrade, which allows you to lock onto an enemy and pump them full of superheated energy until they explode like my tummy after Taco Bell.

Click here to watch embedded media

4) You can upgrade everything

A lot of games embrace RPG mechanics, so you can constantly level up your gear. Doom Eternal takes upgrading systems to the extreme. For example, weapons mods still allow you to do some great things with your guns, such as turn the combat shotgun into a full-auto Gatling shotgun. Weapon upgrade perk points boost individual weapon’s damage outputs. Meanwhile, sentinel crystals are scattered across each level; these can be used to permanently upgrade things like your health, armor, and ammo storage. Runes are a separate pickup, which can be used to augment your abilities, granting you the ability to slow time in midair or perform faster glory kills. I used a rune to give myself an ability that automatically slowed time whenever I was about to die, which saved my skin more than once. Finally, praetor suit points further enhance your abilities, revealing special items on the minimap, letting you mantle or switch weapons much faster, and making you immune to explosive barrels. There are so many ways to upgrade your abilities that I was a little overwhelmed at first, but I constantly felt like my skills were improving.

5) The story is bonkers in a good way

The story in Doom games was always a bit of a joke, but Doom (2016) embraced the joke, resulting in a humorous narrative that felt both entertaining and epic. After stopping the forces of hell from invading our system in 2016, it seemed like the galaxy could settle down for some relative peace. Naptime is over; hell is back, and the Doom Slayer is ready to make good use of his shotgun. In Eternal, players will gain a larger view of the Doom universe than ever before. They’ll travel through a battered version of Earth and push back the demonic hordes that seem intent on sacrificing our planet to a mysterious new force. There are even hints that the Doom Slayer might explore heaven for the first time in the series, which would explain these angelic-like figures we’ve seen in some of Eternal’s trailers. I’m a little surprised to say this, but I’m excited to see where this story goes.


For more on Doom Eternal, watch the new multiplayer mode in action or read our impressions from last year’s E3.

[ad_2]

Source link

Categories
Game

The Sports Desk – Hands-On With AO Tennis 2

[ad_1]

Developer Big Ant has just released AO Tennis 2 (on PC via Steam), and the series as a whole has taken a somewhat circuitous route to get to this moment. The first title released in Australia early last year to coincide with the Australian Open (which the franchise has the license for), and required a substantial day-one patch. Big Ant then followed that up with the global release of the title – AO International Tennis, which also added further improvements.

With the console release of AO Tennis 2 on February 11 (for PS4, Xbox One, and Switch), the current PC version provides a good preview of what’s to come. AO Tennis 2 expands the series’ career mode, and in some ways represents its first definitive steps forward into the world of video game tennis. The title’s execution, however, is a mixed bag; it has a solid structural foundation due to its career mode and customization options, but falls due to its gameplay.

Center Court Skills

Moving around the court and placing your shot is done with the left analog, while shot selection, power, and placement are taken care of by the face buttons. The gameplay’s strength comes in the risk/reward of nailing a shot’s placement and power to paint the lines. A shot meter (ranging from red to green) indicates the shot’s overall effectiveness, and even on the lower levels, you may need to string together consistent green shots to win a point. I like this because it emphasizes the sport’s fine margins, the need for stoke-to-stroke consistency and the fatal nature of unforced errors. Anyone can smash the ball back over the net, but being able to place the ball consistently allows you to weather long rallies and fight back during a point even when you’re running from line to line.

Click image thumbnails to view larger version

 

                                                                                                            

Unforced Errors

Charging the net is often a good way to win a point, but whether you’re up at the net or back at the baseline, player movement and its combination with shot animations is the game’s weak point. Movement while setting up a shot can feel sluggish and there is an air of unpredictability over the game as a whole. Your player sometimes gives up on a shot even when it looks like you can make it, and vice versa. The stuttering/lag (a big problem for the bare-bones online mode), inexplicable mis-hits, and winners from your opponent out of thin air also don’t help.

Career, Customization & More

The big addition for AO Tennis 2 is the expansion of its career mode. You can train during the week between matches, hiring staff like nutritionists and buy upgrades to manage fatigue, and add sponsorships to earn more money to improve your player’s attributes and skills. There is a decent range of helpers to buy here with the in-game money generated by playing, so you could really stack them on to help your player grow. Add on the game’s exceptional customization options – you can add community-creator players, stadiums, and logos – and there are aspects of the game you can dig into. AO Tennis 2 also includes a scenario mode that lets you pick win conditions like not allowing a break point or a double fault which is a fun way to test your skills.

Hopefully, developer Big Ant improves the title before the console version hits the market – after all, the studio has a history of continuing to work on games after their initial release, particularly with this series. It has some nice features and it’s good to see the developer’s ambitions widen with this release, but the gameplay remains its weak spot.

[ad_2]

Source link

Categories
Game

Cyberpunk 2077 Funko Pops Are On The Way

[ad_1]

Funko revealed the first wave of Cyberpunk 2077 Pops at this year’s London Toy Fair. Unlike McFarlane Toys’ recent announcement of Cyberpunk action figures which just consists of a male version of main character V, Funko is creating both male and female figures. You’ll also be able to purchase two different versions of Johnny Silverhand: one with dual pistols and sunglasses, and the other calmly sitting on one knee.

All four of these Pops are expected to hit store shelves on April 16, which was at one time the release date for the Cyberpunk 2077 video game. After a delay, it now has a release date of September 17 for Xbox One, PlayStation 4, and PC. You can view all of the Pops below:

[ad_2]

Source link

Categories
Game

Dying Light 2 Delayed

[ad_1]

Polish developer Techland has delayed Dying Light 2 (PS4, Xbox One, PC) from its original spring 2020 release goal, and the studio says it will announce more on this front in “the coming months.”

In a letter to the community, CEO Paweł Marchewka says Techland needs “more development time to fulfill our vision,” noting that the game is the studio’s biggest to date.

Given the size of Dying Light 2 – the world is four-times as large as the first – it’s understandable that more time might be needed to bring it to life. Player choice and the sheer number of things to do are large components of the title as well, making it understandable that more time might be needed to bring it to life.

Dying Light 2 is among several recently delayed games, including Cyberpunk 2077, Final Fantasy VII Remake, Iron Man VR, and Avengers.

For more on Dying Light 2, check out our impressions from E3, as well as a 26-minute long demo.

[Source: Techland]



[ad_2]

Source link

Categories
Game

Animated Mortal Kombat Film 'Scorpion's Revenge' Coming This Year

[ad_1]

Warner Bros. Animation via The Hollywood Reporter

A live-action film is set to debut in 2021, but fans won’t have to wait long to enjoy a cinematic adventure set in the brutal universe of Mortal Kombat. Warner Bros. Animation has announced Mortal Kombat Legends: Scorpion’s Revenge, an animated film following many of the series’ most iconic characters.

Scorpion’s Revenge features a seasoned cast of voice actors and television stars, headlined by Community‘s Joel McHale as Johnny Cage and Dexter‘s Jennifer Carpenter as Sonya Blade. Light as a Feather‘s Jordan Rodrigues will reportedly step into the role of Liu Kang, while Patrick Seitz and Steve Blum reprise their roles as Scorpion and Sub-Zero respectively. Darin De Paul, who played J. Jonah Jameson in Insomniac’s Spider-Man, as well as Reinhardt in Overwatch, takes over the role of Quan Chi. Other actors include Robert Atkin Downes as Kano, David B. Mitchell as Raiden, Ike Amadi as Jax, and Grey Griffin as Kitana. Additionally, Kevin Michael Richardson, who provided the booming voice of Goro in the 1995 live-action film, will return to that role for Scorpion’s Revenge. Mortal Kombat co-creator Ed Boon is also working with the team as a creative consultant.

Mortal Kombat Legends: Scorpion’s Revenge is scheduled to release in the first half of this year.

[Source: The Hollywood Reporter, Revenge of the Fans]

[ad_2]

Source link

Categories
Game

Iron Man VR Delayed To May

[ad_1]

It’s clearly delay season. Following Square Enix dropping the news of delays of its two biggest titles on the immediate horizon in Final Fantasy VII Remake and Avengers earlier this week, CD Projekt Red yesterday announced the delay of perhaps the most anticipated game of the year with Cyberpunk 2077. Now, developer Camouflaj has announced it is delaying Iron Man VR, the PlayStation VR-exclusive title that puts you in the heroic armor of Tony Stark.

In a tweet from the official Camouflaj Twitter account, the studio says the delay from February 28 to May 15 will allow the team to, “deliver on [its] vision and meet the high expectations of [its] amazing community.” You can see the full tweet below.

Iron Man VR now releases on May 15, the date previously occupied by the now-delayed Avengers title from Crystal Dynamics and Eidos Montreal. To learn more about Iron Man VR, check out our hands-on with the title here.

[Source: Camouflaj on Twitter]



[ad_2]

Source link

Categories
Game

GI Show — Xbox Series X, Temtem, Pokémon Sword & Shield, and Visions of N'Zoth

[ad_1]

Click here to watch embedded media

On this week’s episode of The Game Informer Show podcast, I am joined by Dan Tack and Brian Shea to discuss a wide variety of topics, including game delays, Xbox Series X plans, Temtem, the Pokémon Sword & Shield expansion pass, and the new Visions of N’Zoth content update for World of Warcraft: Battle for Azeroth. Alex Stadnik is this week’s super producer.

This week we have a special guest for our community email segment. Nolan Filter donated to our Extra Life stream this year to appear on the show. He fits right in as we chat about a lot of game stuff and find out that he is also a game developer. So here is a plug for his studio Up At Night Games

Thanks for listening! Please make sure to leave feedback below, share the episode if you enjoyed it, and follow me @therealandymc to let me know what you think. 

You can watch the video above, subscribe and listen to the audio on iTunes or Google Playlisten on SoundCloudstream it on Spotify, or download the MP3 at the bottom of the page. Also, be sure to send your questions to [email protected] for a chance to have them answered on the show.

Our thanks to the talented Super Marcato Bros. for The Game Informer Show’s intro song. You can hear more of their original tunes and awesome video game music podcast at their website.

To jump to a particular point in the discussion, check out the time stamps below.

Delayed Games: 1:35

Xbox Exclusives: 4:37

PlayStation Back Button: 21:59

TemTem: 26:26

Pokémon Expansions: 33:12

World of Warcraft: Visions of N’Zoth: 42:09

Sony’s E3 Plans: 1:32:43



[ad_2]

Source link

Categories
Game

Overwatch's Lunar New Year Event Delivers A Sombra Skin With Six Different Masks

[ad_1]

Overwatch is ringing in the new year with new face-changing technology. Kicking off today and running until February 6, players can earn new skins that are themed to the Lunar New Year, which just happens to be the Year of the Rat.

The skin players will likely want the most is Face-Changing Sombra, which is based on “bian lian,” an art form from traditional Chinese opera. “Bian lian” translates to “change face.” That’s exactly what Sombra can do. Using what a Blizzard calls a “digital Sombra glitch,” her mask will switch between six different styles, meaning she can wear six different masks in a match. The rub: You may not be able to see the masks since you are playing from first person, but the team you are going against will get a good look at their beauty.

Sombra’s legendary skin can be found in loot crates or can be purchased if you have credits handy. You’ll also have the chance to find or buy three other legendary skins: Opera Brigitte, Mask Dancer Moira (which is awesome and you can see below), and Samul Nori Lucio.

If you put in the effort to win nine games in each of the events three weeks, you can unlock these epic skins: Monk Doomfist (week 1), Ancient Chinese Bronze Winston (week 2), Paper-Cutting Wrecking Ball (week 3).

For Arcade players, Blizzard is introducing a modified version of Capture the Flap called Brawl Blitz that has flags set at the closer overtime range. Given how fast flags can be captured, you’ll need to grab six (instead of three) to win.

Good luck getting the skins you want this year, Overwatch players. You can see them all below:

[ad_2]

Source link

Categories
Game

Anthem Game – Complete Crafting Guide

Cracking on Anthem can be confusing at times, since, if you don’t know where to look, the game doesn’t immediately tell you how to do it. The good news is that once you discover how it works, and where to look, it’s not too difficult, this guide will explain how the Anthem creation system works, including how to unlock plans. It will also cover the many different things that can be done by hand, along with the different rarities available.

Basic crafting in Anthem

Before creating, you must first know how to determine the rarity, or quality, of the elements in the game. These are the oddities of more to less common:

  • Common (White)
  • Uncommon (Green)
  • Rare (Blue)
  • Epic (Pink)
  • Masterpiece (Orange)
  • Legendary (Yellow)

The color indicated is that of the object when you loot it during a mission. You are able to work with masterpiece quality, and you will need a series of materials to do it. The materials required depend on what you are doing, and you will also need the plan for the specific item, which will be explained later.

You do not need to receive the mortal blow to complete these challenges, you only need to harm the enemy. You can also check the progress of your weapon and your action plan by opening the Challenges menu and selecting the equipment or weapons.

Team (Skills)

Like weapons, team planes unlock by completing the challenges with the equipped skill team. The challenges are:

  • Uncommon: Complete four World Missions or Events with Normal + difficulty with the Skill equipped.
  • Rare: Complete eight World Missions or Events with Normal + difficulty with the Skill equipped.
  • Epic: Complete 12 World Missions or Events on Normal + difficulty with the Skill equipped.
  • Masterpiece: Complete 35 World Missions or Events in Grand Master 1+ of difficulty with Equipped Skill.
Components and seals (consumables)

The component plans and seals are unlocked through the Anthem Faction and Rep system.

This is what is required to unlock these plans:

  • Components
    • Class specific: Increase the Sentinel Rep number for the three ranges.
    • Universal: Increase the Freelance Rep in all three ranges.
  • Sigils
    • Weapon stamps: Increase the number of Arcanist Rep for the three ranks.
    • Elementary: Full strengths.

That is all you need to know about crafting Anthem. Now you can work on unlocking all those plans and making some interesting weapons and equipment …